TDII

 Rambit


Joined:  24. Juni 2007
Posts: 3609
Geschrieben 22. Mai 2012 - 05:46
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V19 Changes:
  • Broken forage bush fixed
  • Accursed tower price decreased
  • Foraging techs cost more each time you buy them
  • Research centers take longer to build and cost more
  • Arrows with chemistry sped up
  • Enemy units can now be seen in fog
  • Chinese civ bonus changed to chu ko nu towers firing 2x as many arrows
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 SiriusNG


Joined:  28. April 2012
Posts: 4
Geschrieben 22. Mai 2012 - 20:30
Hey rambit i think i found a bug.
it's possible to block the path with vills... rams couldn't pass though them when i tried this.

you could make them be like ghosts or something.
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 Rambit


Joined:  24. Juni 2007
Posts: 3609
Geschrieben 22. Mai 2012 - 20:32
Are you positive? The villys already have zero size, they are just like flags.
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 SiriusNG


Joined:  28. April 2012
Posts: 4
Editiert 22. Mai 2012 - 20:36 von SiriusNG
yes, i didnt take any screen shot, but im sure about the rams
we could stay there forever

We were playing v19*
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 Rambit


Joined:  24. Juni 2007
Posts: 3609
Geschrieben 22. Mai 2012 - 20:47
I'm not convinced, rams were bugged for a different reason last game I played. They would attack the towers, are you sure this isn't what was happening?
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 SiriusNG


Joined:  28. April 2012
Posts: 4
Editiert 22. Mai 2012 - 20:56 von SiriusNG
besides attacking the towers, you can block their way too
because they attack and walk, attack and walk

but u can block their way


i'll try to take some screenshots if i get to that level again
but i'm almost sure the screenshots will get all dark ... idk how to solve that problem, it's my pc :/
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 Nimble_Donkey


Joined:  1. Juli 2007
Posts: 119
Geschrieben 24. Mai 2012 - 20:07
Just a few words ....

GREAT JOB Rambit !

;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup
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 [Eot_]ForgiveMe_


Joined:  21. Dezember 2007
Posts: 1476
Geschrieben 25. Mai 2012 - 01:18
SiriusNG wrote:
Hey rambit i think i found a bug.
it's possible to block the path with vills... rams couldn't pass though them when i tried this.

you could make them be like ghosts or something.

I can confirm vills are able to block the path.
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 Nimble_Donkey


Joined:  1. Juli 2007
Posts: 119
Geschrieben 25. Mai 2012 - 23:20
Here is a example for attacking rams ...

You must login into Voobly to view image


But I think it is not so important. Only a few attacks ...
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 Teddy


Joined:  9. Juni 2011
Posts: 1099
Geschrieben 26. Mai 2012 - 07:31
i found a bug:
i was p8 and in the second bonus wave i was receiving the stone bonuses from enemy team :P
i'm still not sure about it but i think i saw a p7 huns booming markets without doing houses

civs are good enaught but i think that right now the worst one are britons: theyr +5ap is useless in a game of 1 hour ^^ maybe it could be +1AP each blacksmith techno researched!
korean is overpowered they are better than franks and japs both and theyr +2 range at imp make it the top defender!! so maybe theyr bonus could be decreased somehow or you might up other civs bonuses!
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 [DZ]_Dark_Fire_


Joined:  21. M�rz 2011
Posts: 7068
Geschrieben 26. Mai 2012 - 07:48
Gr8 Mod ;drunk
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 Rambit


Joined:  24. Juni 2007
Posts: 3609
Geschrieben 26. Mai 2012 - 08:27
I don't think koreans are too good, rather japs and franks are not good enough.
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 [ TD ]browncrown50


Joined:  7. Februar 2010
Posts: 27
Geschrieben 26. Mai 2012 - 08:49
Villies can block rams, seconded.
Also, Chinese is like the worst civ now. Japs and Franks are fine imo...
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 [DZ]ADDY


Joined:  25. M�rz 2012
Posts: 2151
Geschrieben 26. Mai 2012 - 08:51
Rambit wrote:
I don't think koreans are too good, rather japs and franks are not good enough.
koreans are good if people use a little brain :P
they have +2 range in imp that means +2 range for rapids,power tower and axe tower too
so i can make them in the middle of the path rather than making in the corner cos they will be able to fire on both sides.
also i need to put only half vills on stone because i can mine faster with korean,use other vills for making trade
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 [DZ]ADDY


Joined:  25. M�rz 2012
Posts: 2151
Geschrieben 26. Mai 2012 - 08:54
Also, Chinese is like the worst civ now.
civi which sucks right now is britons they are good only for the start.they suck in a long match


cho ko nu towers of chinese rocks each tower fires 4 arrows and each arrow has the ap mentioned in the info of tower and firing arrows 2X faster makes it better



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